﻿using UnityEngine;
using GraphProcessor;
using IQIGame.Onigao.Logic;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(SkillEditorConst.Skill + "/" + SkillEditorConst.MainPart, typeof(SkillEditorGraph))]
    public class SkillMainPartNode : SkillPartBaseNode
    {
        public override Color color => Color.red;
        
        public override string name => SkillEditorConst.MainPart;
        protected override ESkillPartType partType => ESkillPartType.Main;
    }
}